![]() According to IMDb's trivia section on this film, Roger Ebert, who seemed to have a distaste for Lynch (check out his "Blue Velvet" review), booed so loudly that it almost drowned out the cheers when the award was announced. ![]() As a side note: it blows my mind that this won the Palme d'Or in 1990. When Lynch is at the peak of his directing powers, his films can prompt me to question and meditate upon the very nature of our reality "Wild at Heart" is just a decent road trip movie with a few really quirky moments and a whole lot of wackos. It's not bad, it just doesn't do a whole lot for me, especially when compared to Lynch's masterpieces (Twin Peaks TV show, "Eraserhead", "Mulholland Drive", "Inland Empire"). Though I enjoyed my time with Sailor (Nicolas Cage, "Leaving Las Vegas"), Lula (Laura Dern, "Marriage Story"), and all the other various other bizarre characters that populate this weird romantic tale, I can honestly say that this is one of my least favorite Lynch movies. ![]() I feel like "Wild at Heart" is one of Lynch's forgotten films, and I can sort of see why.
0 Comments
![]() ![]() ![]() The gaming industry has seen dramatic change and expansion with the emergence of ‘casual’ games that promote shorter periods of gameplay. Through the PLEX framework, this research helps to understand the playful experiences in social network games. The genre-specific analysis revealed both similarities and differences between the genres, while the outlier experiences provide new perspectives on social network games. Based on our study, Competition, Completion and Challenge are the most common playful experiences in these games. Lastly, we provide examples of interesting outlier experiences. Then we focus on genre specific experiences in casual puzzle, casual simulation, and mid-core strategy games. First, we provide an overall analysis on playful experiences in social network games. We analyzed 110 reports containing 330 PLEX descriptions and present findings from three perspectives. In our study, 110 informants played 23 games on Facebook and reported their experiences using the Playful Experiences (PLEX) framework. Despite their popularity, qualitative research on experiences in these games has been scarce. Social network games are popular pastime for millions of players on Facebook. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |